Originally I thought that I would just have my textures being held in plain black boxes. However I think that this is far too plain and not as interactive as possible. I will change it so that the boxes can be moved and placed together to create a colour wheel. This also means that the colours will be immovable, so there is no chance of them being lost. I believe that this will also make it more interactive as it will create a texture wheel that relates to a colour wheel- making the user understand how they see texture progressing.
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Sunday, 31 July 2011
Monday, 25 July 2011
Textures in my boxes
I have decided that I will use textures in my boxes that are more unrecognizable than I currently have. As it were the textures I used in my experiment were too obvious and so people could associate them with a tangible item, meaning the colour was based on what the object looks like. If I use more unusual objects, this is less likely to happen.
I will also look at making my own texture. When I trialed the home made goo, people were unable to recognize it so went purely off touch. I will attempt to do the same with different textures in the future.
An example of how I could beat metal to define my own textures
Colour choice
Today I looked at whether I should have multiple colours available for each box, or whether the user should have a restricted number to match on the whole. The latter option would mean that they are forced to make a decision over the textures they feel, where as the first would offer a safe option. I think that making them decide from a restricted amount will create a more intense experience so I will go with that.
Sunday, 24 July 2011
Part A: WRITTEN DESCRIPTION
I plan to create a sensory experience for your touch. I will do this by creating six boxes, with different textures inside. The boxes will be blacked out so the interior is unknown by the user and will also have an entry point where the user can insert their hand. The user will then attempt to feel the texture inside and assign a specific colour to it.
I will use textures that will be unrecognizable so that the user cannot go off how they know the object looks. I plan to use textures such as toothpicks, bubble wrap, fur, tinsel, a goo that I will create and a sticky surface, such as cellotape.
The user will have to rely on their touch alone to match the texture with a colour, which is usually based on sight. It will also intensify their experience and their senses, as they will have one sense blocked, forcing them to rely on others. This will create a unique experience that flips the senses, as the user won’t know what they will be feeling next. It will also display how different people perceive colours and what they relate to certain textures.
I will use textures that will be unrecognizable so that the user cannot go off how they know the object looks. I plan to use textures such as toothpicks, bubble wrap, fur, tinsel, a goo that I will create and a sticky surface, such as cellotape.
The user will have to rely on their touch alone to match the texture with a colour, which is usually based on sight. It will also intensify their experience and their senses, as they will have one sense blocked, forcing them to rely on others. This will create a unique experience that flips the senses, as the user won’t know what they will be feeling next. It will also display how different people perceive colours and what they relate to certain textures.
Experiment
In tutorials I experimented with people associating textures with either words or colours by covering the texture so they couldn't see it. I found that the colours were a lot less limiting than the words as they were more to do with the person's perspective than common thoughts.
Textures
Monday, 18 July 2011
Tuesday, 12 July 2011
Sight: Firecracker
Sight: Although this is what I chose for sight, it also applies for almost every other sense. It is bright to your eyes and gives an experience. It gives a smell from the gunpowder that is burnt when we interact with it and light it. Also it makes the loud bang that involves our ears and lastly we get the obvious touch when we interact with it- lighting it and throwing it.
Sound: Noisy pen
Hear: For this I chose a pen that made sound when I clicked the top. The sound however was purely for the user's pleasure as the actual tip was activated through a twist. This is so that the user does not have to make a sound every time they need to use it. There is also the sound that the pen makes when being used. Like most pens it is quiet so that it is not irritating while writing.
Taste: Hard boiled lolly
Taste: As a lolly its main purpose is taste. These are sweet as would be expected, but can also have a certain flavour relating to their colour. eg. lemon would be yellow. This relates how we often draw taste conclusions from sight.
Smell: Air freshener
Smell: Air Freshener. The smell is the main purpose of this product and is key to its functionality. Its slits make the smell filter out in a fluid motion so that the scent is dispersed faster. The smell is supposed to be 'fresh' in nature and should be appealing to most.
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